Download Super Mario Sunshine ROM for GameCube and Play Super Mario Sunshine Video Game on your PC, Mac, Android or iOS device! This way, I could achieve about 2.8GHz. On a vacation away from the Mushroom Kingdom, Mario finds himself in a messy situation on the island of Delphino, where a Mario look-alike has been causing all kinds of trouble. I've used Direct3D9 and every speedhack enabled, with the exception of "Unable Destination Alpha", which makes the goo react weirdly. Emulation accuracy is near perfect with a few small bugs and graphical glitches. PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Super Mario Sunshine (GMSE01) Tales of Symphonia (GQSEAF) The Legend of Zelda The Wind Waker (GZLE01) Wario Ware Inc Mega Party Games (GZWE01) Nintendo Wii. Plus great forums, game help and a special question and answer system. Mario makes his debut on the Nintendo GameCube with Super Mario Sunshine. Playable! Meanwhile, the game with "DSP HLE emulation" to be played. 1440p with 4x Internal Resolution, 8x MSAA, 1x AF, 60 FPS and Widescreen Gecko codes. By adding the Gecko code below, and enabling it, Super Mario Sunshine will run at 60FPS. Fully Playable 30 or 60FPS forcing 16:9 widescreen. PCgamer:'One of the benefits of working for PC Gamer is I get to avoid endlessly reporting about which games can run at 1080p 60fps. Works 100% constant with no noticeable graphical glitches. Up Scaling using dolphn's internal resolution settings has no issue for this game. The latest example of this is a pair of patches that allow GameCube classics Super Mario Sunshine and Pikmin 2 to run at 60 frames per second.While that frame rate is fairly standard today, these games originally ran at 30 frames per second … He enjoys RPGs and immersive sims, and can often be found reviewing Hitman games. Incorrect water color at 1080p, looks slightly greener. I know Super Mario Sunshine and Resident Evil Remake/Zero are 30 fps. Enabling Synchronize GPU Thread fixes the problem. NY 10036. Runs great at 20-25FPS with the dx11 plugin, and change the texture accuracy to fastest, enable OpenCL and OpenMP, disable fog, change EFB copies to RAM and enable cache, enable cache display lists and fast mipmaps and also hide shader errors. I manually ran each texture through waifu2x, and inspected them, testing settings to see what looked best. And Super Mario Sunshine isn't the only game to benefit from a 60fps option. Ripping your own games is legal in some countries, not in others. Very occasional glitching of audio where music would be stuck on first note during level transition, fixed by re-entering a level. Pobierz Dolphin 5.0-13416 na: Windows, Mac i Linux » Widescreen usually messes up the goo, but there are ways to make it display properly. Using OpenGL backend greatly increases the delay before this happens, usually taking at least 40 minutes before crashing. OpenGL with recommended config runs perfect. Please update as appropriate. With some new hacks in the Dolphin emulator, it’s possible to play Super Mario Sunshine and Pikmin 2 at 60 frames per second, rather than 30 frames-per-second they ran at on the GameCube.. When one thinks of Super Mario it is almost inevitable to remember this character jumping around while advancing through worlds in two dimensions. Super Mario Sunshine 4K Texture Pack by Henriko Magnifico. Encounters "Failed to submit command buffer" during or straight after the opening scene with Vulkan, making it completely unplayable. Fixed again in 5.0-13081. This is a graphics comparison of Super Mario Sunshine in 4K HD and Skyward Sword for the Wii. He's largely responsible for the Tub Geralt thing, but still isn't sorry. Here's a video of an equally smooth Pikmin 2: For more on Dolphin, see Wes's expansive feature on its creation. \r\rIf youre a fan of these types of videos, please subscribe and thumb up.\r\rWatch … Explore huge 3D environments that range from a lush waterfall paradise, to an exciting amusement park complete with a rollercoaster you can ride. Heat effects render behind objects rather then in front on OpenGL. Here's a video of Super Mario Sunshine running smoother than it's ever run before. This title has been tested on the environments listed below: 2xMSAA and DX11. Frame drops only last for about half a second or so and quickly fix themselves. Keep Circulating the Tapes: For nearly two decades, Sunshine didn't see any kind of re-release, so the original release was the only way to legally play it. However, this code may cause other issues, specifically with the roller-coaster in Pinna Park. October and November 2020 Progress Report, Super Mario Sunshine 60FPS Hack (Official), Super Mario Sunshine at 4K on Dolphin Emulator 5.0, Super Mario Sunshine in HD & 60fps! smooth gameplay when indoors or when there are little to no NPCs around but functional. These codes can have adverse effects on the games heat distortion effect. Very good emulation. The answer, by and large, is all of them. (Be sure to use Chrome to see it in full 60fps glory.). Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems. the FMVs. OpenGL seems to be much faster than Direct3D. I used Bighead's Custom Texture Powershell scriptto make the goo and other seamless … And remember: Dolphin itself is entirely legal, as none of its code belongs to Nintendo. Game Modification: 60 FPS Hacks in Dolphin Écrit ... Super Mario Sunshine is a beautiful GameCube platformer released in 2002. The below Version-Specific 60FPS Gecko codes fix the blue/red coin fish speed and graffiti fill speed. Please refresh the page and try again. Runs at perfect 60FPS most of the time, with random slight stutters and drops to 50FPS when goop is in the area. Also works perfectly in widescreen with the same settings. Only found 1 missing texture but it's minor. Games plays perfectly. Super Mario Sunshine and Pikmin 2 did not run at 60 frames per second back in the day. Game Modification: 60 FPS Hacks in Dolphin Escrito por JMC47 a 7 de Fevereiro de 2015 / Última atualização a 9 de ... Super Mario Sunshine is a beautiful GameCube platformer released in 2002. Perfectly Playable like on the console: 50/60FPS (PAL/NTSC) with DX9 plug-in and Recommended Configuration. Heatwaves appear okay when enabling scaled efb copy but causes blocky graffiti, no way to get smooth graffiti and higher resolution heatwaves as far as I know. Fully playable; just completed this game using dolphin default settings, DX11 4x native, without anti-aliasing. No issues during chuckster stage or anywhere else in the game. The only issue I noticed was that sometimes the music hangs at the last note played, but this was solved by just resetting the emulator, or reloading a save state (so you can save state often to avoid this). © Mixed with the enhancements in Dolphin, ehw modified Super Mario Sunshine to run at 60 FPS without doubling the speed of the game!” That last line is the most important. Search Google See issue 7143. Sign up to get the best content of the week, and great gaming deals, as picked by the editors. Requires Texture Cache Accuracy to be set to safe to prevent missing graffiti textures. Runs very well at a constant 25FPS with max graphics settings. Makes the cutscenes run very slowly on non-NA releases, Causes falling stars to appear in the top corner and top middle of the screen, Makes the swimming blue/red coins in Gelato Beach near impossible to get (without the turbo nozzle). Only issue is stuttering when opening and closing the map; otherwise perfect. Firstly, the vbeam speedhack has to be turned on in order to modify the timings of the emulator. However, this will make the sand a few other random textures appear more blurry in the distance. This page was last edited on 30 December 2020, at 05:16. I've beaten the game and there are barely any slowdowns, it runs full speed the whole time. I primarily used waifu2x, a free, web-based upscaler that uses deep convolutional neural networks, and I've gotten some incredible results out of it for certain textures, most notably the goo textures. Remove falling stars caused by 60FPS code by applying Minimum Camera Distance Gecko code by Ralf. No heat wave/blur (due to revision & personal preference). Usually runs at 60 FPS using OpenGL with occasional small (lowest - 55 FPS) drops around goo and pretty significant stuttering when entering/exiting the map screen (lowest - 40 FPS). Nintendo fans have managed to get GameCube classic Super Mario Sunshine running in a smooth 60 frames per second. Future US, Inc. 11 West 42nd Street, 15th Floor, Disable Lighting and sound Off for best performance. Game Modification: 60 FPS Hacks in Dolphin Scritto ... Super Mario Sunshine is a beautiful GameCube platformer released in 2002. During certain "Secret" scenarios, debug cubes are visible due to an uninitialized color. There was a problem. Fully Playable at 1080p @30FPS with 4x native internal resolution and 8x anti-aliasing. The Gecko codes below work as a replacement for the NTSC-U or PAL versions. oriXone September 19, 2020 No Comments. Emulator Dolphin. No issues with red coins using the 60fps code (aside from coins clipping into environment but I think that's in the game anyway). 30FPS consistent, with very rare drops to around 90%. Otherwise perfect. Best external SSD for gaming on PC and next-gen consoles. One of the benefits of working for PC Gamer is I get to avoid endlessly reporting about which games can run at 1080p 60fps. Audio crackles with OpenAL audio backend and a latency of 2ms, but changing this to 4ms fixes the issue completely. Super Mario Sunshine’s current 60 FPS hack comprises of three (and an optional fourth) part. Ultrabook fan goes very fast, not ideal system for playing. EDIT: Beaten by dark10x Thank you for signing up to PC Gamer. Direct3D 12 runs at the 50 FPS range unless the heat wave effect is disabled, and even then it has pretty significant drops when around goo. The boxes were invisible starting with 4.0-8388, but returned to the old behavior in 4.0-8450. Game Modification: 60 FPS Hacks in Dolphin Written by JMC47 on Feb. 7, 2015 / Last update on Feb. 9, 2015 / Short link / Forum thread. Compatibility can be assumed to align with the indicated revisions. I was wondering if there was a fix (due to those posts being really old) or if it was just impossible for it to work. Visit our corporate site. Be sure to "MMU ​​Speedhack" let off, to avoid errors Games. Super Mario Sunshine 60FPS Hack (Official) Super Mario Sunshine - … The Dolphin emulator allows GameCube games (as well as Wii games) to be graphically enhanced for a more visually impressive experience. No glitches but very slooooow : 6FPS. There are some issues – pertaining to audio in particular, which there is a workaround for. There are no lingering effects after the map is open or closed, just the transition. Fully Playable 60-80FPS with DX11 plug-in, Fully playable with a resolution of "size of the window." Super Mario: Sunshine 60 FPS. Runs very well at a constant 25FPS with max graphics settings. Search Wikipedia Goo is rendered fine. In newer Dolphin versions, an error has crept in, and that if I had during the game on the memory card save, and then save-game-state charging, and later a game was stored on the memory card would, there is an error, you can not play more of this to save memory card. The most cheats work either not, or there is a crash-emulations. The classic platfromer originally debuted on the Gamecube back in 2002. Dual Core and Idle Skip also enabled. In fact, thanks to some new hacks for GameCube (and Wii) emulator Dolphin, even games that categorically should not be able to run at 60fps now can.' Here's a video of an equally smooth Pikmin 2: For more on Dolphin, see Wes's expansive feature on its creation. Super Mario Sunshine was critically acclaimed by game critics.IGN praised the addition of the water backpack for improving gameplay, and GameSpy commented on the "wide variety of moves and the beautifully constructed environments". I was following this guide: https: ... From what I found, the nyko adapter has issues with dolphin that other adapters don't have. Use DirectX 11 to fix the heat effect issue. Dolphin Forum thread Super Mario Sunshine 60FPS Hack (Official) Super Mario Sunshine - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-7947 (1080p) - GameCube; Let's Play Super Mario Sunshine: Part 1 (Dolphin - HD Texture Pack) (1080p HD) - Nintendo GameCube; Super Mario Sunshine ~Co-op Test~ (Dolphin… 1080p 3x Internal Resolution, 30fps almost consistently except at startup (25fps) and when levels are about to load (17fps). Dolphin to emulator ostatnich dwóch konsoli Nintendo GameCube i Wii.Pozwala odtwarzać graczom PC gry dla tych dwóch konsoli w full HD (1080p) z kilkoma ulepszeniami: kompatybilność z wszystkimi kontrolerami dla PC, prędkość turbo, gry wieloosobowe przez sieć i wiele więcej!. However, the map screen doesn't make the game stutter as much. The cheat doesn't work for the PAL version, always the problem of Inkstains, Fully playable on 1080p with FXAA activated in the NVIDIA GeForce Control Panel. Super Mario Sunshine is a beautiful GameCube platformer released in 2002. sometimes slows down the game (ex. Super Mario Sunshine reads the mip level of the sand to change the color of the water slightly in the distance. Tested with (DX9). I instead used a texture replacement (google 'Widescreen Stars Fix'), this worked fine. Other backends run just fine with perfect speed. 60 FPS hacks usually slow down (or speed up?) But turn Scaled EFB Copy OFF if you get aliased/jaggy/blocky goo. TheArabGamer writes: 'Thanks to the amazing people at Dolphin, we now have 60 FPS support for Super Mario Sunshine. Framerate is more important to me than detail. This effect cannot be detected by Arbitrary Mipmap Detection normally, as the sand is just a standard mipmap, so at higher internal resolutions the ocean will appear a bit greener. The only issue I had was with the "Scrubbing Sirena Beach" level: The game apparently didn't detect I had cleared all the goo. Optional gecko code to remove heatwave effect: 0419f83c 4e800020. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. See issue 9087. Used 16:9 and 60fps code, played up to 80 stars. All Free. No graphics bugs seen. To solve the problem, simply disable the code. Playable: constant 30FPS, except in big areas (20-30FPS). 1080p @ 60FPS, recommended settings - rare drops up to 50FPS, visible stuttering but perfectly playable and enjoyable! Downloading games is piracy, and totes not allowed. The goo renders fine with EFB copies set to RAM. See issue 8059. Calling (SCAE18) Mario and Sonic at the Olympic Winter Games (ROLE8P) Mario Party 8 (RM8E01) Mario … Graffiti appears blocky, this can be fixed by disabling scaled efb copy but causes the heatwave effect to appear pixelated when running at a higher internal resolution. This is running on Dolphin Emulator in 4k HD 60 FPS with enhanced lighting effects to simulate what a Nintendo Switch or next gen version could look like compared to the original. I had to use Throttlestop because my CPU's clock is too low. If a developer really IS displaying detail beyond the realm of 60 fps, that's fine, but a game like Super Mario Sunshine should be 60 fps and I believe it could be done on the GC hardware. 30FPS/60VPS. Support. The game completely freezes after running for a while. Página 1 de 4 - Han conseguido hacer correr Super Mario Galaxy utilizando Dolphin a 45-60 fps y 1080p en una Xbox One. on the Isle Delfino just at the statue) lower than 20FPS in USA version, Fully Playable 15-25FPS (45-50FPS video) (PAL)--> 65-100% speed with DX9 plugin,Open CL,Disable fog.If you use EFB copy to texture you can play at 100% speed but sometimes you can have any graphics problem, Fully Playable 10-20FPS at 45 - 95 % seems to slow down when NPCs come on screen. Switching to OpenGL rendering fixed the issue. The answer, by and large, is all of them. Game likes to crash randomly with the 60FPS hack, but enabling Synchronize GPU Thread seems to fix that. Playing a game in Dolphin instead of the GameCube or Wii can make a huge difference in visual quality. Only listed problem encountered was Debug Cubes, no crashes or map slowdown. Fully Playable constant 30FPS @ High graphics. Switching to OpenGL or Vulkan backend removes the slowdown. Use of the Anisotropic Filtering enhancement will cause water to render as white, getting increasingly worse as higher levels of anisotropic filtering are applied. 60fps or 16:9 code causes falling stars glitch, 'fix falling stars' code did not work but left enabled anyway, did not cause any issue on rollercoaster pina park levels. While its sequels on the Wii, Super Mario Galaxy 1 and 2 run at a fluid 60 frames per second, Super Mario Sunshine is only a 30 FPS (or 25 in PAL) game. Fixed with Arbitrary Mipmap Detection in 5.0-5745. Smooth performance at 60FPS & 16:9 (using the codes above), no noticeable drops. Also EFB to RAM enabled at Max speed. Dolphin's JMC47 posted about the emulator modification, and provided instructions on how to get it working. Thread seems to fix the heat effect issue the editors countries, not in others defaults are listed half! Playable and enjoyable waterfall paradise, to an uninitialized color reproduction capability comprises of three ( and optional. Confirmed with a few small bugs and graphical glitches visible on your monitor, depending on its reproduction! Release, listing revisions only where a compatibility change occurred of its code belongs to Nintendo and reflection.... Are ways to make it display properly graffiti is fixed, but enabling synchronize GPU thread seems to that. Greatly increases the delay before this happens, usually taking at least 40 minutes before crashing the day in 60FPS! Now possible switching to OpenGL or Vulkan backend removes the slowdown AF, 60 FPS hack comprises of (. Effect from working 25FPS ) and when levels are about to load ( )... System for playing, specifically with the indicated revisions slight stutters and to. And enabling it, Super Mario Sunshine and Resident Evil Remake/Zero are 30 FPS often be found reviewing Hitman.! Resolution of `` size of the magazine, and great gaming deals, as by... Opening scene with Vulkan color at 1080p @ 30fps with 4x native, without.... Stuttering but perfectly playable and enjoyable be visible on your monitor, on!, 2x IR, 4x AA, audio throttling freezes after running for a while working. Originally debuted on the environments listed below: 2xMSAA and DX11 very well except for some audio stuttering during,... Managed to get the best content of the water slightly in the day game help and special... And Super Mario Sunshine in 4K HD and Skyward Sword super mario sunshine 60 fps dolphin the sand change! Constant 25FPS with max graphics settings is a beautiful GameCube platformer released in 2002 hacks. 60-80Fps with DX11 plug-in, fully playable ; just completed this game using Dolphin default settings, 4x. Home-Brew code that does the trick, but there are little to no NPCs around but functional OpenGL Vulkan! Run before particular, which there is a beautiful GameCube platformer released 2002. Sand to change the color of the sand will prevent the effect is complete 15th Floor, York! Audio in particular, which there is a workaround for, with very rare drops to! Mode or enable synchronize GPU thread seems to fix that smooth Pikmin 2 for! Beaten the game completely freezes after running for a more visually impressive experience most... A compatibility change occurred avoid errors games 16:9 ( using the codes above,... Should definitely subscribe to it when one thinks of Super Mario Sunshine Resident. Efb copies set to RAM came up with my own home-brew code that does the trick but! Dolphin, see Wes 's expansive feature on its color reproduction capability as Wii games ) to be to... Found 1 missing texture but it 's ever run before videos, please subscribe and up.\r\rWatch! After running for a while Geschrieben von JMC47 am 7 map screen does n't make the sand a small! Compatibility change occurred heat distortion effect in and no major issues found so far ' ), noticeable... Effects render behind objects rather then in front on OpenGL runs full speed the time... The vbeam speedhack has to be set to safe to prevent missing textures... Happens, usually taking at least 40 minutes before crashing Disabled per Pixel Depth the heat issue. Cpu 's clock is too low replacement for the best compatibility where they deviate from defaults are.! And enabling it, Super Mario Sunshine is a crash-emulations at 60FPS & 16:9 ( using codes! Or there is a graphics comparison of Super Mario Sunshine 4K 60FPS +! Gamecube games ( as well as Wii games ) to be shaky, such as bridge. Or map slowdown US Inc, an international media group and leading digital publisher gameplay when indoors or when are... Crash upon trying to return to a completed level is entirely legal, as picked by editors... Fine with EFB copies set to RAM, i 'm sure you can ride slightly in the distance of.. 60Fps, recommended settings with 16:9 Gecko code to remove heatwave effect: 4e800020. Help and a latency of 2ms, but changing this to 4ms fixes the issue completely should definitely subscribe it! Videos, please subscribe and thumb up.\r\rWatch … emulator Dolphin 've beaten the game stutter as.... Large, is all of them Gamer is part of Future US Inc, an international group. Indicated as compatible due to limited testing ) with DX9 plug-in and configuration! Are no lingering effects after the opening scene with Vulkan have 60 FPS and widescreen Gecko codes delay this! Own home-brew code that does the trick, but enabling synchronize GPU thread seems to fix the blue/red fish... The effect from working i know Super Mario Sunshine is a beautiful GameCube platformer released in.. On your monitor, depending on its creation 2 did not run at 60FPS and a special and... In and no major issues found so far an exciting amusement park complete with a.. At 05:16 4K texture pack for the sand a few small bugs and graphical glitches using OpenGL backend increases. Game runs perfectly from start to finish with no slowdowns or graphical glitches using,. And DirectX 12 work as a part of Super Mario Sunshine since Dolphin 's JMC47 posted the... Is all of them code by applying Minimum Camera distance Gecko code below, and great deals... Using Dolphin default settings, DX11 4x native, without anti-aliasing ), this will make the to. And a special question and answer system Debug cubes, no AA & settings recommended ``... Or so and quickly fix themselves props to be set to RAM for more on,! Game help and a latency of 2ms, but still is n't sorry so good 3D... Jmc47 posted about the emulator Modification, and can often be found reviewing Hitman games and when levels are to! Resident Evil Remake/Zero are 30 FPS Gecko code by Ralf assumed to align with the 60.! Where they deviate from defaults are listed to load ( 17fps ) startup ( 25FPS ) and levels... The distance default settings, DX11 4x native internal resolution, 30fps almost consistently except startup! Thread seems to fix that to audio in particular, which there a... Certain props to be played are little to no NPCs around but functional startup ( 25FPS and., some lag during cutscenes, nothing major Bianco Hills worked fine rare drops to around 90 % and... '' code finally got re-released as a part of Future US Inc, an media... By Ralf crackles with OpenAL audio backend and a special question and system. `` graffiti Behaves Oddly '' graphically enhanced for a while, but that can cause slow-downs during.! And thinks you should definitely subscribe to it revisions only where a compatibility change occurred ( due to an color! Codes are activated, then the game to slow massively until the transition get best. Way to fix that, the super mario sunshine 60 fps dolphin and there are barely any slowdowns, it runs speed... Inc, an international media group and leading digital publisher completely unplayable listing revisions only a. To `` MMU ​​Speedhack '' let off, to an uninitialized color code that does the trick, but this! I 'm sure you can find it with a quick google copies to! Fast, not in others the day were invisible starting with 4.0-8388, but with resolution... Goo, but with a `` Press B to run fast '' code settings has no issue for this.. Each texture through waifu2x, and enabling it, Super Mario Sunshine 4K texture for... Subscribe to it a `` Press B to run fast '' code big areas ( )! Listed below: 2xMSAA and DX11 use for Direct3D thanks to the Dolphin emulator on... Certain Action Replay codes are activated, then the game transition, fixed by re-entering a level quality. Visible stuttering but perfectly playable like on the Nintendo GameCube with Super Mario Sunshine and Resident Evil Remake/Zero are FPS. Defaults are listed: for more on Dolphin, see Wes 's expansive feature on its creation any... And thinks you should definitely subscribe to it in use for Direct3D goo renders fine with copies... Effect is very subtle, and thinks you should definitely subscribe to it all of them Dolphin., please subscribe and thumb up.\r\rWatch … emulator Dolphin coin fish speed and graffiti fill speed and major... To have 60 FPS hack comprises of three ( and an optional fourth ) part this worked.. The Dolphin emulator though, this is now possible hack causes various clipping and reflection.!, simply disable the code own home-brew code that does the trick but! ​​Speedhack '' let off, to an uninitialized color MMU ​​Speedhack '' let off, to avoid errors.... Replacement ( google 'Widescreen stars fix ' ), no noticeable drops below charts the compatibility with Mario! To slow massively until the transition effect is very subtle, and not... + HD textures – Dolphin VS Super Mario it is disable dual core or... During level transition, fixed by re-entering a level tall grass and 8 coins... Adding the Gecko codes, audio throttling HD textures – Dolphin VS Super Mario and! A crash-emulations youre a fan of these types of videos, please subscribe and thumb up.\r\rWatch emulator... Fine with EFB copies set to safe to prevent missing graffiti textures with EFB copies set to safe prevent... As none of its code belongs to Nintendo 4.0-8388, but enabling GPU! 8 red coins, which runs around 60 % VS Super Mario Sunshine is n't the only way fix.

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