50m is similar to your max lock on distance coincidentally. – Create a temporary circle around you that increases critical rate of players inside. Your precious Automate? Fighter’s Brave Stance is a nice damage boost. Same thing as the Bouncer/Hunter jet boot build above, but with dual blades. The Best PSO2 Builds by Odealo . If you switch weapons before Ilfoie's projectile actually hits/ makes impact, it will not do anything except waste PP. – Changes element to last Tech charged (Shifta, Deband, Resta, Anti don’t count). Much like. The projectile travels in a somewhat slow arc/parabola shape to its destination. The best properties of all Shiftas used are taken into account. – Can also increase damage with secondary skill, <- Prev                                                                                                      Next ->, Summoner (Warning: I don’t care about Summoner). Gunner is a niche subclass for dual blades. In addition to picking a main class, you also get to choose a subclass in PSO2 once you hit Level 20 and obtain the "Sub Class License" from the appropriate NPC. Fighter is an okay subclass if you want to do a some bigger damage with Bouncer. Ranger (Ra) was once regarded as the best subclass for Gunner. Bouncer/Hunter The max horizontal distance of the projectile is roughly 30M. The effect is similar to poison. The damage numbers are not as high but are made up for by the constant uses of Vinto Gigue. Approximately 1.5s delayed impact after casting. It will always have the same orientation. This skill used to be okay, but newer units have better uncrafted hidden stats than the bonuses. This only applies to yourself. It has excellent weak point damage, along with some utility like traps and Weak Bullet. Gain 15 seconds per pulse/tick by default. – Increases damage when hitting enemies matching elemental weakness. A total of 102% of the listed rate. Gone. Base Shifta range is approximately 1.5m uncharged, 6m charged. Fighter / Bouncer ☑ (NT Crafting, Rippers, and Slayers Oh my!) If you graze enemies with the edge of the projectile, the projectile will continue onward until the center hits something or the projectile reaches its maximum distance. Critical Field Jet Boots Gear Knocks down monsters that can be knocked down. Uncharged does 33% of the listed power, charged does as listed. You have super armor during the movement part of the tech. You will have less survivability than a Hunter subclass, but that’s just a trade off. – Increase gear gauge by hitting enemies. Generates an offensive active field. The force skill Talis tech bonus does not apply. If the projectile hits the ground, it causes a small field of fire to erupt and do hits of minor damage. Gunner’s Chain Trigger can be built up quickly using Photon Blade Fever. The status effect rate is similar; 34% of the listed status effect rate per hit. In the Bouncer tree, I get Switch Strike. Bouncer/Fighter – Increase gear gauge by charging Techs or hitting enemies. For more tips, tricks, and FAQs answered about Phantasy Star Online … Converts photons into a fireball. The hits from the "nova" seem to cover 180 degrees of where you're facing at the end of the dash. – Gives invincibility frames to dual blade shift action. Summoner's Mark - Gives you the ability to mark your Targets; Marked Targets receive 15% increased Damage from you and your Pet. Each cast doesn't cancel out the other. – Hitting an enemy with explosion from jet boots double jump refreshes your double jump. What I Use Fighter’s Brave Stance is a nice damage boost. "Base attack" is attack from your skill trees, main/subclass level, title rewards, and your Mag. Status rate applies in a similar way, 34% per hit, up to 3 hits. Jet Boots Escape Still has a. Choose a weapon you want to use and get the damage related skills for that weapon. Elemental Stance vs Break Stance: In overall situations, Elemental Stance will do more damage in the long run. After choosing your damage related Hunter skills, get either Automate Halfline or Iron Will to help with your survivability. Fury Stance, JA bonuses, and Massive Hunter make this an overall strong pick. Unlike Fury Stance it works with Techs so you can expect your Techs to do more damage if you do T-Atk based jet boots. Jet Boots Strike (Switch Strike) Boosts your base attack by 10% of the stated amount (at level 17, it's 19.7%). I think if you want to chain, being a Gunner main is better. @pixiebitten4 Fighter is a great sub, especially if you are primarily using Jet Boots since you can take advantage of Fighter's Chaser Skills very easily. You can hit multiple spawning enemies with it. – Increases attack speed and charge speed of Techs while using jet boots momentarily Unlike Fury Stance it works with Techs so you can expect your Techs to do more damage if you do T-Atk based jet boots. – Shift action throws photon blades. Same thing as the Bouncer/Fighter jet boot build above, but with dual blades. Use free aim to aim ahead of a target that may be moving. Intermediate fire technique. Shifta can be casted by anyone and the effect will still apply. Once again Hunter wins the title for universal subclass. This is so you have a free ring slot when you use a subclass that does not have a stance skill (like Summoner and Ranger). Right Rings. The Phantom subclass works very well with jet boots if you like to use Vinto Gigue a lot. the North American wiki, it can be found at. Enemies inflicted with it will take a percent of their max health every few seconds. 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